GAME TYPE:-Speedball with objective
OBJECTIVE:-Each team will have an objective to PROTECT and to CARRY OUT. First team to accomplish the objective wins
DETAILS:-Registration Fee of Php3000.00 per team (Php250.00/Player)
-12 man team
-Single round robin for the elimination then knock out system for the quarterfinal, semi final and championship
-Point system
-Objectives (BONUS points)
-Game duration 6mins
RULES AND REGULATIONS:-Each member are required to always wear eye protection in the form of goggles, masks or safety glasses and n
ever remove the eye protection while inside the game area.
Regular prescription glasses are NOT acceptable as safety eyewear and eyewear must meet standards and wrap around the eyes.
- It is strictly prohibited to bring real firearms on the game site. No edged weapon or tool may be used for combat purposes as well, air guns and alike aside from airsoft are prohibited in the playing field during game day
-Use of illegal drugs and alcohol before or during the game is not allowed. Team disqualification will be the penalty.
-Every player should not point their AEG’s at anyone unless they are in a game arena. MAG OUT rule is strictly observed. A Test firing area will be provided.-1 AEG and 1 PISTOL (1 magazine only for pistol) are allowed during the game.
Strictly NO GAS POWERED AEG
-450fps at 0.2 grams bb is STRICTLY observed (A RANDOM CHRONO WILL BE DONE BEFORE/ AFTER THE GAME USING COMMITTEES’ MAGAZINE AND BB’S). An automatic disqualification of the PLAYER/S will be done once he/she violates the rules (as stated at the card rules) and cannot continue with the whole event. NO WARNINGS for this penalty.
- TIME WILL BE STRICTLY FOLLOWED and schedules will be posted. ANY SORT OF TEAM DELAYS, GAME WILL BE FORFEITED or DEFAULT. Complete or incomplete players the game starts.
- Teams on the waiting area will be given a grace period of 1 minute once the followed game is finished.
- Hit players should proceed immediately to the designated safety zone
- No radios, cellphones or other electronic communications allowed
- Hit players are to shout “HIT” and raise their whole arm otherwise they're still considered to be active and a threat
- Complaints or contest will only be entertained by the grievance committee through the team leader “ONLY” instantly right after the game
-Identification will be given to team leaders
-MARSHALS DECISION IS FINAL!
LIMITED AMMOS: NO MOTORIZED AND BOX MAG OF ANY SORT BASED ON STANDARD MAGAZINE:AK hi cap magazine – (2 mags) 500/600 rounder magazine
M4 hi cap magazine- (4 mags) for 300 magazine, (3 mags) 450 rounder magazine
Fal / g3/ g36 magazine- (2 mags) 500 rounder
Mp5 magazine – ( 6 mags) 200 rounder magazine, (3 mags) twin 200 rounder magazine
P90 hi cap – (4 mags) 300 rounder magazine
(Players can share/ leave their AEG/magazine when hit on place where hit)
GAME SCENARIO: Speedball type with objective to protect and carry out and dubbed “Broken Arrow” which means in this competition the main objective is to retrieve/recover a warhead (expect that the objective’s weight is quite heavy).
1. Rules of the game: a. Mag out rule. Can only pop in the magazine and start engaging upon crossing the designated line.
b. One (1) primary (rifle AEG) and one (1) secondary (pistol, rubber knife or rubber bayonet) weapon can be brought inside the game zone.
c. Can only start attempting for the main objective once the inferior objective is accomplished. See attached game plan for the locations of objectives.
d. The main objective (the warhead) can either be protected or carried out. It should be carried out by two (2) players. Once entered (anyone and any number of players can enter) the station where the main objective is located the players will be given 30 seconds to get the objective and leave the area. The team has two options on the warhead once brought outside the station, first they can just protect it (it will be given corresponding point) or second they will bring the warhead back to their base for a higher score.
e. If one player carrying the warhead is hit while mobilizing, the warhead will be automatically be brought back inside the station, but if the team is protecting the warhead it should stay in place and considered still in possession of the retrieving team not unless all the protecting players are eliminated/hit and that’s the time the warhead be brought back inside the station.
f. The warhead can be passed to other players.
g. Assaulting is limited; there will be a boundary for each team to reduce point blank shooting.
2. Scoring: The Maximum score that can be obtained each game will be
200 pts. The 12 man team will be given tags with corresponding points, 6 men with 3 points each and 6 men with 2 points each. Distribution of tags will be the team’s own discretion.
a. Main objective brought back to base –
100 pts. b. Main objective protected
– 50 pts. c. Inferior objective carried out –
20 pts. d. 6 players hit with 3 pts tag
– 18 pts. e. 6 players hit with 2 pts tag
– 12 pts.In Case of a default (team’s no show),
170 pts will be awarded to the other team.
The top 2 teams in each bracket during the elimination will advance to next
round. If a tie is made win over will be in effect and with the ties worst scenario a tie breaker should be made.
3. Demerits: a. Yellow Card: -10 points i. Loaded airsoft gun outside the game zone
ii. Test firing outside the designated area
iii. Blind firing
iv. Disrespecting the marshals decision
v. Removal mask/goggles within the game zone
vi. Coaching
b. Red Card: - 30 points i. Repeated
Yellow Card Warning
ii. Trash talking (Why not Yellow Card? Toobserve self discipline)
iii. Overkill (continuous shooting with marshal already attended the call)
c. Black Card: Disqualification of the Team from the Event i. EXCEEDING 450 FPS USING 0.2 bb’s DURING AND AFTER PLAYING THE TOURNAMENT
ii. Using metal or metal coated bb’s
iii. Fighting using anything aside from bb’s (e.g., fist-fight, rocks, etc)
iv. If player under the influence of drugs and alcohol/ drinking during the tournament
v. Insulting the capacity of the organizer
vi. 5
REDCARD